

Captured on Nintendo Switch (Handheld/Undocked) This was a re-release in Japan that basically took the American version with its extra voice clips, translated it back to Japanese, added Rumble Pak support and removed the “so long, King Bowser line” (and yes, that’s definitely what he said). It’s also worth noting that, as had been speculated, we can confirm this absolutely is the Shindou edition of Super Mario 64. Even if you were the sort of dodgy type who played it on an emulator with some ludicrous pixel count, most of the time the sprites would still look rough now they aren’t, and it really helps complete that HD feel. Even when it was released on the Wii U Virtual Console, which upped the resolution a little, all the text and other sprites were jaggier than a Piranha Plant’s dentures. This is the first time we’ve seen Nintendo go to this much effort with a Nintendo 64 game. All the text is nice and smooth, the counters for the number of lives and stars you have are sharp, and even stuff like snow falling during the winter stages looks much better. Nintendo has taken time to redo all the sprite-based elements, too, and it’s this move that’s probably the most noticeable upgrade. Speaking of detail, it isn’t just the polygonal elements of the game that get a sharper side. The result is a brilliantly clean-looking version of the game, although this new clarity does expose some of its previously well-hidden tricks for example, you sometimes see Mario’s head lose a lot of detail as he moves further away from the camera, which would have been disguised on a blurry old CRT telly.
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It may have only been upscaled to 720p here, but the fact it originally ran at 240p means you’re getting a nice clean upscale at three times the number of vertical lines.
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It probably makes sense to talk about each game individually, so let’s do that.Īs the oldest game in the compilation, Super Mario 64 is probably the one whose upgrade is most impressive. Each title has been tweaked to some degree, and while we aren’t talking anything revolutionary like fully-remade character models or anything like that, each tweak is still useful for the most part. That’s pretty much all you get, though choosing one of the three games boots you straight to its title screen, and from that point on it’s Mario time.

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There’s also the option to play the full official soundtrack albums for each game, which is a nice touch – it even lets you turn the screen off so you can pop headphones in and listen to it on the move, like Super Smash Bros.

The games are presented in a fairly bare-bones manner there’s an extremely brief intro video that you’ll completely miss if you sneeze (like we did the first time), and then you get to choose which of the three games you want to boot. All three raised the bar for the platforming genre when they were first released, and all three remain immensely playable today – even if the constant slew of imitators over the years means they don’t feel quite as innovative as they used to. Super Mario 3D All-Stars bundles together three of Mario’s most iconic three-dimensional adventures: Super Mario 64, Super Mario Sunshine and Super Mario Galaxy.

Some of you will have already made up your mind about Super Mario 3D All-Stars before even opening this page, but there are still a few interesting things to discuss here so let’s-a-go, as the man himself puts it. Well, that all happened quickly, didn’t it? It was only a fortnight ago that Nintendo was announcing its long-rumoured compilation of 3D Mario games, and now here we are reviewing the ruddy thing already.
